I’ve been working on this for some time after learning about PICO-8 and its constraints to fit into the p8 cartridge li
I brought you my new open source project for Unity and Claude Code to work in pair. Long story short: Claude usually has a hard time navigating Unity projects - complex scenes, nested prefabs, and even GameObjects with dozens of components attached, each with dozens of properties.
I built this game because I saw the 82-0 NBA game on X and wanted to see two things: a. How easy (or hard) it would be to make something similar for a different sport and b.
I mostly wanted to prototype hardware ideas quickly, with as little as possible between writing a circuit and watching it run. There are already solid embedded HDLs in general-purpose languages i.e.
Here's a little game I (and my buddy Claude, cf. the obvious CSS gradient tell) set up to explain to my kids some of things we were working on at work.
With the World Cup around the corner, and being a football fan, I went looking for apps that would give me a detailed overview of groups, matches categorized by group or team, a daily timeline of when games happen that day (especially useful for us in Europe, since some games run pretty late), and
I posted a version of this over a year ago but decided to rebuild it recently. Bored Spreadsheet is a collection of quick and easy games that look like a spreadsheet from a distance.