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I've made a Rust + Box2D v3 game, compiled to WASM, in which you can build cars, helicopters, boats, and whatever else you can come up with, to destroy a set of targets. The game also has a sandbox, mode, which you can access with esc+sandbox.


I've been building Worldboard ( browser games where the game world is the real world. You travel between cities and countries on a realistically simulated public transit system with 65,000 train/subway/tram stations in 46 countries.

(Yes, yes, in Rust) A quick funny story about this game's history: Back in 2012 I had (poorly) implemented the first version of Snaketron. The issue with it was that I was keeping game state on the client, and while I did realize that it was insecure, I also had no idea what to do about it without

Introducing convert any github repo into a multiplayer classic jeopardy board!

This is inspired by omikuji(Japanese fortune)  the paper fortunes you draw at Japanese shrines. It supports multiplaye

During my solodev journey I had up and downs. But market is so brutal right now. I have made my first multiplayer (it is pvp toony shooter) but I hit rocks of reality.

I've been playing with trying to get the most out of regular terminal (ansi) graphics rendering for an mmorpg game for a bit of fun. Thought that I might take a quick detour and make a streetfighter style game that turned out better than I thought it would.