
I used AI coding tools to create a single-player logic game called Darkenn. It is like a single player version of Go.
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I used AI coding tools to create a single-player logic game called Darkenn. It is like a single player version of Go.

Into my third month now where I make and publish a new online game to play, with scoring, every single day. Happy to answer any questions!

Duno what Id call it exactly? A boggle-like smushed together with crossword style riddles and some board re-roll mechanics.

Hi all, This is coolwulf and I have been working on a project. The idea is to generate video content on popular Hacker News gaming stories. So far I just started this idea and will continue contributing to the content.

I posted my portfolio here about a year ago ( and while there was a big response, it was very mixed! It'll probably be similar this time, but regardless of your thoughts about the concept, I think I've done a pretty good job creating one of the most nostalgic corners of the internet, especially

Discover this game from the Hacker News community.


I built Jumpjet because I realized that engine and indie game developers are always repeating the same work: building the core infrastructure that touches the OS. Webassembly solves this in the Component Model by enabling interop between packages written in different languages.

I built a game where you do exactly one thing: Press and hold a button for as long as possible That's it