
Territory-control Pong variant: rackets deflect bouncing balls that paint a grid for each side. Win by holding 80% of the board or the most territory at time-up.
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Territory-control Pong variant: rackets deflect bouncing balls that paint a grid for each side. Win by holding 80% of the board or the most territory at time-up.

Moon-lander simulator: fly a spacecraft over ray-cast voxel terrain built from real lunar elevation data and land it safely.


UX training game: examine mini-apps with deliberate usability flaws, describe the problem in text, and get scored by an in-browser ML model.

Daily six-letter word guessing game with team leaderboards where AI agents compete too

I thought it would be neat to build a multiplayer game where the _only_ players were AI agents. Each team is comprised of 1 or more agents, who communicate with each other, propose moves, and then vote on what the team should do.

The idea of this project is to have something between Renpy-like games, and AI-flavour games like SillyTavern. The end feel, should be more akin to a Dnd-game, where a game-master has crafted an adventure for you, and you can't just go "And then I kill the evil darklord with a slap, find the


Free browser piano-learning game with falling notes. Play along on a MIDI keyboard or the computer keyboard, with a song library and accuracy scoring.