
This project was created out of frustration that all macOS VR virtual screen software (Meta Quest Remote Desktop, Immersed) is proprietary. If I have code recording my screen, I want to know what it is actually doing.
THE HACKER NEWS GAME CATALOG
A curated catalog of 2,592 games created by the Hacker News community.

This project was created out of frustration that all macOS VR virtual screen software (Meta Quest Remote Desktop, Immersed) is proprietary. If I have code recording my screen, I want to know what it is actually doing.

Felt extra autistic today and made jev an autoregressive chatbot by classifier small token vocabularies. had some trouble getting it to explore enough token options so i did a small spec decoding pass to expand token vocab (jev as drafter and verifier lol) it aint much and it aint honest work either

I made this open source little game in Python using Pygame and Pygbag. Play now: Enjoy! Source:

treepeat is a tool that finds similarities in your codebase. Find duplicate code blocks meaningful to the language (classes/functions), not just lines.

It runs the two in series instead: 1. A pure-Python Rete engine evaluates YAML rules against your facts.

We’re Vincent and Jochen from Sitefire ( We have been working together for years, with backgrounds in RL/optimization a

Git is supposed to be bad at handling mono repos especially where there are many binary files like game projects repo, and also there are no permisson settings, but are important in game development. BlackGit's cli client lets you download only cared files through sparse-checkout(initially not even

On these weekends, I was sitting and thinking about where our industry is going, and how fun it was earlier, when we wrote more code than chat messages. The thoughts quickly turned into a wish to build something like we did earlier.

At, GPTree, we run several coding agents across our team on one repo using parallel worktrees. Apart from wasted time reviewing and fixing conflicts at PR time, the failures that hurt the most are when multiple plans or tickets cause architecture changes that cannot both be true.