
I built an online version of Navia Dratp, an out-of-print chess-like strategy game by Bandai (think chess plus mana and deckbuilding). One interesting part was the Claude-powered AI opponent.
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I built an online version of Navia Dratp, an out-of-print chess-like strategy game by Bandai (think chess plus mana and deckbuilding). One interesting part was the Claude-powered AI opponent.

I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt.

Looking for feedbacks, I made this tower defense game - based on my experience playing tower defense and wanted a unique tower defense with endless and simple waves and mechanics.

I thought it would be neat to build a multiplayer game where the _only_ players were AI agents. Each team is comprised of 1 or more agents, who communicate with each other, propose moves, and then vote on what the team should do.

No battery, no screen. Coming from web and app design, designing for paper was new territory.

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Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map.

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I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own.